CurveUtils library
Functions
dynamic interpolate(p0, p1, p2, p3, t) #
Catmull-Rom
interpolate( p0, p1, p2, p3, t ) { var v0 = ( p2 - p0 ) * 0.5; var v1 = ( p3 - p1 ) * 0.5; var t2 = t * t; var t3 = t * t2; return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; }
dynamic tangentSpline(t, p0, p1, p2, p3) #
tangentSpline( t, p0, p1, p2, p3 ) { // To check if my formulas are correct var h00 = 6 * t * t - 6 * t; // derived from 2t^3 − 3t^2 + 1 var h10 = 3 * t * t - 4 * t + 1; // t^3 − 2t^2 + t var h01 = -6 * t * t + 6 * t; // − 2t3 + 3t2 var h11 = 3 * t * t - 2 * t; // t3 − t2 return h00 + h10 + h01 + h11; }
dynamic tangentCubicBezier(t, p0, p1, p2, p3) #
tangentCubicBezier(t, p0, p1, p2, p3 ) { return -3 * p0 * (1 - t) * (1 - t) + 3 * p1 * (1 - t) * (1-t) - 6 *t *p1 * (1-t) + 6 * t * p2 * (1-t) - 3 * t * t * p2 + 3 * t * t * p3; }
dynamic tangentQuadraticBezier(t, p0, p1, p2) #
tangentQuadraticBezier( t, p0, p1, p2 ) => 2 * ( 1 - t ) * ( p1 - p0 ) + 2 * t * ( p2 - p1 );