FirstPersonControls class
class FirstPersonControls {
 THREE.Object3D object;
 Vector3 target = new Vector3.zero();
 Element domElement;
 num movementSpeed = 1.0;
 num lookSpeed = 0.005;
 bool lookVertical = true;
 bool autoForward = false;
 // bool invertVertical = false;
 bool activeLook = true;
 bool heightSpeed = false;
 num heightCoef = 1.0;
 num heightMin = 0.0;
 num heightMax = 1.0;
 bool constrainVertical = false;
 num verticalMin = 0;
 num verticalMax = Math.PI;
 num autoSpeedFactor = 0.0;
 num mouseX = 0;
 num mouseY = 0;
 num lat = 0;
 num lon = 0;
 num phi = 0;
 num theta = 0;
 bool moveForward = false;
 bool moveBackward = false;
 bool moveLeft = false;
 bool moveRight = false;
 bool moveUp = false;
 bool moveDown = false;
 bool freeze = false;
 bool mouseDragOn = false;
 num viewHalfX = 0;
 num viewHalfY = 0;
 FirstPersonControls(this.object, [Element domElement]) {
   this.domElement = (domElement != null) ? domElement : document.body;
   if ( this.domElement != document.body ) {
     this.domElement.tabIndex = -1;
   }
   this.domElement.onContextMenu.listen((event) => event.preventDefault());
   this.domElement.onMouseMove.listen(this.onMouseMove);
   this.domElement.onMouseDown.listen(this.onMouseDown);
   this.domElement.onMouseUp.listen(this.onMouseUp);
   this.domElement.onKeyDown.listen(this.onKeyDown);
   this.domElement.onKeyUp.listen(this.onKeyUp);
   this.handleResize();
 }
  void handleResize() {
   if ( this.domElement == document.body ) {
     this.viewHalfX = window.innerWidth / 2;
     this.viewHalfY = window.innerHeight / 2;
   } else {
     this.viewHalfX = this.domElement.offsetWidth / 2;
     this.viewHalfY = this.domElement.offsetHeight / 2;
   }
 }
 void onMouseDown(event) {
   if ( this.domElement != document.body ) {
     this.domElement.focus();
   }
   event.preventDefault();
   event.stopPropagation();
   if ( this.activeLook ) {
     switch ( event.button ) {
       case 0: this.moveForward = true; break;
       case 2: this.moveBackward = true; break;
     }
   }
   this.mouseDragOn = true;
 }
 void onMouseUp(event) {
   event.preventDefault();
   event.stopPropagation();
   if ( this.activeLook ) {
     switch ( event.button ) {
       case 0: this.moveForward = false; break;
       case 2: this.moveBackward = false; break;
     }
   }
   this.mouseDragOn = false;
 }
 void onMouseMove(event) {
   if ( this.domElement == document.body ) {
     this.mouseX = event.page.x - this.viewHalfX;
     this.mouseY = event.page.y - this.viewHalfY;
   } else {
     this.mouseX = event.page.x - this.domElement.offsetLeft - this.viewHalfX;
     this.mouseY = event.page.y - this.domElement.offsetTop - this.viewHalfY;
   }
 }
 void onKeyDown(event) {
   //event.preventDefault();
   switch ( event.keyCode ) {
     case 38: /*up*/
     case 87: /*W*/ this.moveForward = true; break;
     case 37: /*left*/
     case 65: /*A*/ this.moveLeft = true; break;
     case 40: /*down*/
     case 83: /*S*/ this.moveBackward = true; break;
     case 39: /*right*/
     case 68: /*D*/ this.moveRight = true; break;
     case 82: /*R*/ this.moveUp = true; break;
     case 70: /*F*/ this.moveDown = true; break;
     case 81: /*Q*/ this.freeze = !this.freeze; break;
   }
 }
 void onKeyUp(event) {
   switch( event.keyCode ) {
     case 38: /*up*/
     case 87: /*W*/ this.moveForward = false; break;
     case 37: /*left*/
     case 65: /*A*/ this.moveLeft = false; break;
     case 40: /*down*/
     case 83: /*S*/ this.moveBackward = false; break;
     case 39: /*right*/
     case 68: /*D*/ this.moveRight = false; break;
     case 82: /*R*/ this.moveUp = false; break;
     case 70: /*F*/ this.moveDown = false; break;
   }
 }
 void update(delta) {
   var actualMoveSpeed = 0;
   var actualLookSpeed = 0;
   if ( this.freeze ) {
     return;
   } else {
     if ( this.heightSpeed ) {
       var y = THREEMath.clamp( this.object.position.y, this.heightMin, this.heightMax );
       var heightDelta = y - this.heightMin;
       this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef );
     } else {
       this.autoSpeedFactor = 0.0;
     }
     actualMoveSpeed = delta * this.movementSpeed;
     if ( this.moveForward || ( this.autoForward && !this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
     if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed );
     if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed );
     if ( this.moveRight ) this.object.translateX( actualMoveSpeed );
     if ( this.moveUp ) this.object.translateY( actualMoveSpeed );
     if ( this.moveDown ) this.object.translateY( - actualMoveSpeed );
     var actualLookSpeed = delta * this.lookSpeed;
     if ( !this.activeLook ) {
       actualLookSpeed = 0;
     }
     this.lon += this.mouseX * actualLookSpeed;
     if( this.lookVertical ) this.lat -= this.mouseY * actualLookSpeed; // * this.invertVertical?-1:1;
     this.lat = Math.max( - 85, Math.min( 85, this.lat ) );
     this.phi = ( 90 - this.lat ) * Math.PI / 180;
     this.theta = this.lon * Math.PI / 180;
     var targetPosition = this.target,
         position = this.object.position;
     targetPosition.x = position.x + 100 * Math.sin( this.phi ) * Math.cos( this.theta );
     targetPosition.y = position.y + 100 * Math.cos( this.phi );
     targetPosition.z = position.z + 100 * Math.sin( this.phi ) * Math.sin( this.theta );
   }
   var verticalLookRatio = 1;
   if ( this.constrainVertical ) {
     verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin );
   }
   this.lon += this.mouseX * actualLookSpeed;
   if( this.lookVertical ) this.lat -= this.mouseY * actualLookSpeed * verticalLookRatio;
   this.lat = Math.max( - 85, Math.min( 85, this.lat ) );
   this.phi = ( 90 - this.lat ) * Math.PI / 180;
   this.theta = this.lon * Math.PI / 180;
   if ( this.constrainVertical ) {
     this.phi = THREEMath.mapLinear( this.phi, 0, Math.PI, this.verticalMin, this.verticalMax );
   }
   var targetPosition = this.target,
       position = this.object.position;
   targetPosition.x = position.x + 100 * Math.sin( this.phi ) * Math.cos( this.theta );
   targetPosition.y = position.y + 100 * Math.cos( this.phi );
   targetPosition.z = position.z + 100 * Math.sin( this.phi ) * Math.sin( this.theta );
   this.object.lookAt( targetPosition );
 }
}
Constructors
new FirstPersonControls(Object3D object, [Element domElement]) #
Creates a new Object instance.
Object instances have no meaningful state, and are only useful through their identity. An Object instance is equal to itself only.
docs inherited from Object 
FirstPersonControls(this.object, [Element domElement]) {
 this.domElement = (domElement != null) ? domElement : document.body;
 if ( this.domElement != document.body ) {
   this.domElement.tabIndex = -1;
 }
 this.domElement.onContextMenu.listen((event) => event.preventDefault());
 this.domElement.onMouseMove.listen(this.onMouseMove);
 this.domElement.onMouseDown.listen(this.onMouseDown);
 this.domElement.onMouseUp.listen(this.onMouseUp);
 this.domElement.onKeyDown.listen(this.onKeyDown);
 this.domElement.onKeyUp.listen(this.onKeyUp);
 this.handleResize();
}
Properties
Methods
void handleResize() #
void handleResize() {
if ( this.domElement == document.body ) {
  this.viewHalfX = window.innerWidth / 2;
  this.viewHalfY = window.innerHeight / 2;
} else {
  this.viewHalfX = this.domElement.offsetWidth / 2;
  this.viewHalfY = this.domElement.offsetHeight / 2;
}
}
void onKeyDown(event) #
void onKeyDown(event) {
 //event.preventDefault();
 switch ( event.keyCode ) {
   case 38: /*up*/
   case 87: /*W*/ this.moveForward = true; break;
   case 37: /*left*/
   case 65: /*A*/ this.moveLeft = true; break;
   case 40: /*down*/
   case 83: /*S*/ this.moveBackward = true; break;
   case 39: /*right*/
   case 68: /*D*/ this.moveRight = true; break;
   case 82: /*R*/ this.moveUp = true; break;
   case 70: /*F*/ this.moveDown = true; break;
   case 81: /*Q*/ this.freeze = !this.freeze; break;
 }
}
void onKeyUp(event) #
void onKeyUp(event) {
 switch( event.keyCode ) {
   case 38: /*up*/
   case 87: /*W*/ this.moveForward = false; break;
   case 37: /*left*/
   case 65: /*A*/ this.moveLeft = false; break;
   case 40: /*down*/
   case 83: /*S*/ this.moveBackward = false; break;
   case 39: /*right*/
   case 68: /*D*/ this.moveRight = false; break;
   case 82: /*R*/ this.moveUp = false; break;
   case 70: /*F*/ this.moveDown = false; break;
 }
}
void onMouseDown(event) #
void onMouseDown(event) {
 if ( this.domElement != document.body ) {
   this.domElement.focus();
 }
 event.preventDefault();
 event.stopPropagation();
 if ( this.activeLook ) {
   switch ( event.button ) {
     case 0: this.moveForward = true; break;
     case 2: this.moveBackward = true; break;
   }
 }
 this.mouseDragOn = true;
}
void onMouseMove(event) #
void onMouseMove(event) {
 if ( this.domElement == document.body ) {
   this.mouseX = event.page.x - this.viewHalfX;
   this.mouseY = event.page.y - this.viewHalfY;
 } else {
   this.mouseX = event.page.x - this.domElement.offsetLeft - this.viewHalfX;
   this.mouseY = event.page.y - this.domElement.offsetTop - this.viewHalfY;
 }
}
void onMouseUp(event) #
void onMouseUp(event) {
 event.preventDefault();
 event.stopPropagation();
 if ( this.activeLook ) {
   switch ( event.button ) {
     case 0: this.moveForward = false; break;
     case 2: this.moveBackward = false; break;
   }
 }
 this.mouseDragOn = false;
}
void update(delta) #
void update(delta) {
 var actualMoveSpeed = 0;
 var actualLookSpeed = 0;
 if ( this.freeze ) {
   return;
 } else {
   if ( this.heightSpeed ) {
     var y = THREEMath.clamp( this.object.position.y, this.heightMin, this.heightMax );
     var heightDelta = y - this.heightMin;
     this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef );
   } else {
     this.autoSpeedFactor = 0.0;
   }
   actualMoveSpeed = delta * this.movementSpeed;
   if ( this.moveForward || ( this.autoForward && !this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
   if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed );
   if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed );
   if ( this.moveRight ) this.object.translateX( actualMoveSpeed );
   if ( this.moveUp ) this.object.translateY( actualMoveSpeed );
   if ( this.moveDown ) this.object.translateY( - actualMoveSpeed );
   var actualLookSpeed = delta * this.lookSpeed;
   if ( !this.activeLook ) {
     actualLookSpeed = 0;
   }
   this.lon += this.mouseX * actualLookSpeed;
   if( this.lookVertical ) this.lat -= this.mouseY * actualLookSpeed; // * this.invertVertical?-1:1;
   this.lat = Math.max( - 85, Math.min( 85, this.lat ) );
   this.phi = ( 90 - this.lat ) * Math.PI / 180;
   this.theta = this.lon * Math.PI / 180;
   var targetPosition = this.target,
       position = this.object.position;
   targetPosition.x = position.x + 100 * Math.sin( this.phi ) * Math.cos( this.theta );
   targetPosition.y = position.y + 100 * Math.cos( this.phi );
   targetPosition.z = position.z + 100 * Math.sin( this.phi ) * Math.sin( this.theta );
 }
 var verticalLookRatio = 1;
 if ( this.constrainVertical ) {
   verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin );
 }
 this.lon += this.mouseX * actualLookSpeed;
 if( this.lookVertical ) this.lat -= this.mouseY * actualLookSpeed * verticalLookRatio;
 this.lat = Math.max( - 85, Math.min( 85, this.lat ) );
 this.phi = ( 90 - this.lat ) * Math.PI / 180;
 this.theta = this.lon * Math.PI / 180;
 if ( this.constrainVertical ) {
   this.phi = THREEMath.mapLinear( this.phi, 0, Math.PI, this.verticalMin, this.verticalMax );
 }
 var targetPosition = this.target,
     position = this.object.position;
 targetPosition.x = position.x + 100 * Math.sin( this.phi ) * Math.cos( this.theta );
 targetPosition.y = position.y + 100 * Math.cos( this.phi );
 targetPosition.z = position.z + 100 * Math.sin( this.phi ) * Math.sin( this.theta );
 this.object.lookAt( targetPosition );
}