Dart DocumentationthreeMeshBasicMaterial

MeshBasicMaterial class

@author mr.doob / http://mrdoob.com/ @author alteredq / http://alteredqualia.com/

Ported to Dart from JS by: @author rob silverton / http://www.unwrong.com/

parameters = { color: <hex>, opacity: <float>, map: new THREE.Texture( <Image> ),

lightMap: new THREE.Texture( <Image> ),

envMap: new THREE.TextureCube( posx, negx, posy, negy, posz, negz ), combine: THREE.Multiply, reflectivity: <float>, refractionRatio: <float>,

shading: THREE.SmoothShading, blending: THREE.NormalBlending, depthTest: <bool>,

wireframe: <boolean>, wireframeLinewidth: <float>,

vertexColors: false / THREE.NoColors / THREE.VertexColors / THREE.FaceColors, skinning: <bool>,

fog: <bool> }

class MeshBasicMaterial extends Material implements ITextureMapMaterial
{
 Color color;

 Texture map;
 Texture lightMap;
 Texture specularMap;
 var envMap; // TextureCube?
 var combine; // Multiply?
 num reflectivity;
 num refractionRatio;

 int shading;
 bool wireframe;
 num wireframeLinewidth;
 String wireframeLinecap, wireframeLinejoin;

 bool skinning, morphTargets;

 int vertexColors;
 bool fog;

 MeshBasicMaterial( { // MeshBasicMaterial

                      this.map,

                      num color: 0xffffff, //emissive

                      this.lightMap,
                      this.specularMap,

                      this.envMap,
                      this.combine: MultiplyOperation,
                      this.reflectivity: 1,
                      this.refractionRatio: 0.98,

                      this.shading: SmoothShading,

                      this.vertexColors: NoColors,

                      this.fog: true,

                      this.wireframe: false,
                      this.wireframeLinewidth: 1,
                      this.wireframeLinecap: 'round',
                      this.wireframeLinejoin: 'round',

                      this.skinning: false,
                      this.morphTargets: false,

                      // Material
                      name: '',
                      side: FrontSide,

                      opacity: 1,
                      transparent: false,

                      blending: NormalBlending,
                      blendSrc: SrcAlphaFactor,
                      blendDst: OneMinusSrcAlphaFactor,
                      blendEquation: AddEquation,

                      depthTest: true,
                      depthWrite: true,

                      polygonOffset: false,
                      polygonOffsetFactor: 0,
                      polygonOffsetUnits: 0,

                      alphaTest: 0,

                      overdraw: false,

                      visible: true })
                      :
                        this.color = new Color(color),

                        super(  name: name,
                                side: side,
                                opacity: opacity,
                                transparent: transparent,
                                blending: blending,
                                blendSrc: blendSrc,
                                blendDst: blendDst,
                                blendEquation: blendEquation,
                                depthTest: depthTest,
                                depthWrite: depthWrite,
                                polygonOffset: polygonOffset,
                                polygonOffsetFactor: polygonOffsetFactor,
                                polygonOffsetUnits: polygonOffsetUnits,
                                alphaTest: alphaTest,
                                overdraw: overdraw,
                                visible: visible );

}

Extends

Material > MeshBasicMaterial

Implements

ITextureMapMaterial

Constructors

new MeshBasicMaterial({Texture map, num color: 0xffffff, Texture lightMap, Texture specularMap, envMap, combine: MultiplyOperation, num reflectivity: 1, num refractionRatio: 0.98, int shading: SmoothShading, int vertexColors: NoColors, bool fog: true, bool wireframe: false, num wireframeLinewidth: 1, String wireframeLinecap: 'round', String wireframeLinejoin: 'round', bool skinning: false, bool morphTargets: false, name: '', side: FrontSide, opacity: 1, transparent: false, blending: NormalBlending, blendSrc: SrcAlphaFactor, blendDst: OneMinusSrcAlphaFactor, blendEquation: AddEquation, depthTest: true, depthWrite: true, polygonOffset: false, polygonOffsetFactor: 0, polygonOffsetUnits: 0, alphaTest: 0, overdraw: false, visible: true}) #

Creates a new Object instance.

Object instances have no meaningful state, and are only useful through their identity. An Object instance is equal to itself only.

docs inherited from Object
MeshBasicMaterial( { // MeshBasicMaterial

                    this.map,

                    num color: 0xffffff, //emissive

                    this.lightMap,
                    this.specularMap,

                    this.envMap,
                    this.combine: MultiplyOperation,
                    this.reflectivity: 1,
                    this.refractionRatio: 0.98,

                    this.shading: SmoothShading,

                    this.vertexColors: NoColors,

                    this.fog: true,

                    this.wireframe: false,
                    this.wireframeLinewidth: 1,
                    this.wireframeLinecap: 'round',
                    this.wireframeLinejoin: 'round',

                    this.skinning: false,
                    this.morphTargets: false,

                    // Material
                    name: '',
                    side: FrontSide,

                    opacity: 1,
                    transparent: false,

                    blending: NormalBlending,
                    blendSrc: SrcAlphaFactor,
                    blendDst: OneMinusSrcAlphaFactor,
                    blendEquation: AddEquation,

                    depthTest: true,
                    depthWrite: true,

                    polygonOffset: false,
                    polygonOffsetFactor: 0,
                    polygonOffsetUnits: 0,

                    alphaTest: 0,

                    overdraw: false,

                    visible: true })
                    :
                      this.color = new Color(color),

                      super(  name: name,
                              side: side,
                              opacity: opacity,
                              transparent: transparent,
                              blending: blending,
                              blendSrc: blendSrc,
                              blendDst: blendDst,
                              blendEquation: blendEquation,
                              depthTest: depthTest,
                              depthWrite: depthWrite,
                              polygonOffset: polygonOffset,
                              polygonOffsetFactor: polygonOffsetFactor,
                              polygonOffsetUnits: polygonOffsetUnits,
                              alphaTest: alphaTest,
                              overdraw: overdraw,
                              visible: visible );

Properties

num alphaTest #

inherited from Material
num alphaTest

int blendDst #

inherited from Material
int blending, blendSrc, blendDst

int blendEquation #

inherited from Material
int blending, blendSrc, blendDst, blendEquation

int blending #

inherited from Material
int blending

int blendSrc #

inherited from Material
int blending, blendSrc

Color color #

Color color

var combine #

var combine

bool depthTest #

inherited from Material
bool transparent, depthTest

bool depthWrite #

inherited from Material
bool transparent, depthTest, depthWrite

var envMap #

var envMap

bool fog #

bool fog

int id #

inherited from Material
int id

Texture lightMap #

Texture lightMap

Texture map #

Texture map

bool morphTargets #

bool skinning, morphTargets

String name #

inherited from Material
String name

bool needsUpdate #

inherited from Material
bool needsUpdate

num opacity #

inherited from Material
num opacity

bool overdraw #

inherited from Material
bool transparent, depthTest, depthWrite, overdraw

bool polygonOffset #

inherited from Material
bool polygonOffset

int polygonOffsetFactor #

inherited from Material
int polygonOffsetFactor

int polygonOffsetUnits #

inherited from Material
int polygonOffsetFactor, polygonOffsetUnits

num reflectivity #

num reflectivity

num refractionRatio #

num refractionRatio

int shading #

int shading

int side #

inherited from Material
int side

bool skinning #

bool skinning

Texture specularMap #

Texture specularMap

bool transparent #

inherited from Material
bool transparent

int vertexColors #

int vertexColors

bool visible #

inherited from Material
bool visible

bool wireframe #

bool wireframe

String wireframeLinecap #

String wireframeLinecap

String wireframeLinejoin #

String wireframeLinecap, wireframeLinejoin

num wireframeLinewidth #

num wireframeLinewidth

Operators

dynamic operator [](String key) #

inherited from Material
operator [] (String key) => _data[key];

dynamic operator []=(String key, value) #

inherited from Material
operator []= (String key, value) => _data[key] = value;