Aabb3 class
class Aabb3 {
final Vector3 _min;
final Vector3 _max;
Vector3 get min => _min;
Vector3 get max => _max;
Vector3 get center {
Vector3 c = new Vector3.copy(_min);
return c.add(_max).scale(.5);
}
Aabb3() :
_min = new Vector3.zero(),
_max = new Vector3.zero() {}
Aabb3.copy(Aabb3 other) :
_min = new Vector3.copy(other._min),
_max = new Vector3.copy(other._max) {}
Aabb3.minmax(Vector3 min_, Vector3 max_) :
_min = new Vector3.copy(min_),
_max = new Vector3.copy(max_) {}
void copyMinMax(Vector3 min_, Vector3 max_) {
max_.setFrom(_max);
min_.setFrom(_min);
}
void copyCenterAndHalfExtents(Vector3 center, Vector3 halfExtents) {
center.setFrom(_min);
center.add(_max);
center.scale(0.5);
halfExtents.setFrom(_max);
halfExtents.sub(_min);
halfExtents.scale(0.5);
}
void copyFrom(Aabb3 o) {
_min.setFrom(o._min);
_max.setFrom(o._max);
}
void copyInto(Aabb3 o) {
o._min.setFrom(_min);
o._max.setFrom(_max);
}
Aabb3 transform(Matrix4 T) {
Vector3 center = new Vector3.zero();
Vector3 halfExtents = new Vector3.zero();
copyCenterAndHalfExtents(center, halfExtents);
T.transform3(center);
T.absoluteRotate(halfExtents);
_min.setFrom(center);
_max.setFrom(center);
_min.sub(halfExtents);
_max.add(halfExtents);
return this;
}
Aabb3 rotate(Matrix4 T) {
Vector3 center = new Vector3.zero();
Vector3 halfExtents = new Vector3.zero();
copyCenterAndHalfExtents(center, halfExtents);
T.absoluteRotate(halfExtents);
_min.setFrom(center);
_max.setFrom(center);
_min.sub(halfExtents);
_max.add(halfExtents);
return this;
}
Aabb3 transformed(Matrix4 T, Aabb3 out) {
out.copyFrom(this);
return out.transform(T);
}
Aabb3 rotated(Matrix4 T, Aabb3 out) {
out.copyFrom(this);
return out.rotate(T);
}
void getPN(Vector3 planeNormal, Vector3 outP, Vector3 outN) {
outP.x = planeNormal.x < 0.0 ? _min.x : _max.x;
outP.y = planeNormal.y < 0.0 ? _min.y : _max.y;
outP.z = planeNormal.z < 0.0 ? _min.z : _max.z;
outN.x = planeNormal.x < 0.0 ? _max.x : _min.x;
outN.y = planeNormal.y < 0.0 ? _max.y : _min.y;
outN.z = planeNormal.z < 0.0 ? _max.z : _min.z;
}
/// Set the min and max of [this] so that [this] is a hull of [this] and [other].
void hull(Aabb3 other) {
min.x = Math.min(_min.x, other.min.x);
min.y = Math.min(_min.y, other.min.y);
min.z = Math.min(_min.z, other.min.z);
max.x = Math.max(_max.x, other.max.x);
max.y = Math.max(_max.y, other.max.y);
max.z = Math.max(_max.z, other.max.y);
}
/// Return if [this] contains [other].
bool contains(Aabb3 other) {
return min.x < other.min.x &&
min.y < other.min.y &&
min.z < other.min.z &&
max.x > other.max.x &&
max.y > other.max.y &&
max.z > other.max.z;
}
/// Return if [this] intersects with [other].
bool intersectsWith(Aabb3 other) {
return min.x <= other.max.x &&
min.y <= other.max.y &&
min.z <= other.max.z &&
max.x >= other.min.x &&
max.y >= other.min.y &&
max.z >= other.min.z;
}
}
Constructors
new Aabb3() #
Properties
Methods
bool contains(Aabb3 other) #
Return if this contains
other.
bool contains(Aabb3 other) {
return min.x < other.min.x &&
min.y < other.min.y &&
min.z < other.min.z &&
max.x > other.max.x &&
max.y > other.max.y &&
max.z > other.max.z;
}
void copyCenterAndHalfExtents(Vector3 center, Vector3 halfExtents) #
void copyCenterAndHalfExtents(Vector3 center, Vector3 halfExtents) {
center.setFrom(_min);
center.add(_max);
center.scale(0.5);
halfExtents.setFrom(_max);
halfExtents.sub(_min);
halfExtents.scale(0.5);
}
void copyMinMax(Vector3 min_, Vector3 max_) #
void copyMinMax(Vector3 min_, Vector3 max_) {
max_.setFrom(_max);
min_.setFrom(_min);
}
void getPN(Vector3 planeNormal, Vector3 outP, Vector3 outN) #
void getPN(Vector3 planeNormal, Vector3 outP, Vector3 outN) {
outP.x = planeNormal.x < 0.0 ? _min.x : _max.x;
outP.y = planeNormal.y < 0.0 ? _min.y : _max.y;
outP.z = planeNormal.z < 0.0 ? _min.z : _max.z;
outN.x = planeNormal.x < 0.0 ? _max.x : _min.x;
outN.y = planeNormal.y < 0.0 ? _max.y : _min.y;
outN.z = planeNormal.z < 0.0 ? _max.z : _min.z;
}
void hull(Aabb3 other) #
Set the min and max of this so that this is a hull of this and
other.
void hull(Aabb3 other) {
min.x = Math.min(_min.x, other.min.x);
min.y = Math.min(_min.y, other.min.y);
min.z = Math.min(_min.z, other.min.z);
max.x = Math.max(_max.x, other.max.x);
max.y = Math.max(_max.y, other.max.y);
max.z = Math.max(_max.z, other.max.y);
}
bool intersectsWith(Aabb3 other) #
Return if this intersects with
other.
bool intersectsWith(Aabb3 other) {
return min.x <= other.max.x &&
min.y <= other.max.y &&
min.z <= other.max.z &&
max.x >= other.min.x &&
max.y >= other.min.y &&
max.z >= other.min.z;
}
Aabb3 rotate(Matrix4 T) #
Aabb3 rotate(Matrix4 T) {
Vector3 center = new Vector3.zero();
Vector3 halfExtents = new Vector3.zero();
copyCenterAndHalfExtents(center, halfExtents);
T.absoluteRotate(halfExtents);
_min.setFrom(center);
_max.setFrom(center);
_min.sub(halfExtents);
_max.add(halfExtents);
return this;
}
Aabb3 rotated(Matrix4 T, Aabb3 out) #
Aabb3 rotated(Matrix4 T, Aabb3 out) {
out.copyFrom(this);
return out.rotate(T);
}
Aabb3 transform(Matrix4 T) #
Aabb3 transform(Matrix4 T) {
Vector3 center = new Vector3.zero();
Vector3 halfExtents = new Vector3.zero();
copyCenterAndHalfExtents(center, halfExtents);
T.transform3(center);
T.absoluteRotate(halfExtents);
_min.setFrom(center);
_max.setFrom(center);
_min.sub(halfExtents);
_max.add(halfExtents);
return this;
}