MeshLambertMaterial class
@author mr.doob / http://mrdoob.com/ @author alteredq / http://alteredqualia.com/
Ported to Dart from JS by: @author rob silverton / http://www.unwrong.com/
parameters = { color: <hex>, ambient: <hex>, opacity: <float>,
map: new THREE.Texture( <Image> ),
lightMap: new THREE.Texture( <Image> ),
envMap: new THREE.TextureCube( posx, negx, posy, negy, posz, negz ),
combine: THREE.Multiply,
reflectivity: <float>,
refractionRatio: <float>,
shading: THREE.SmoothShading, blending: THREE.NormalBlending, depthTest: <bool>,
wireframe: <boolean>, wireframeLinewidth: <float>,
vertexColors: false / THREE.NoColors / THREE.VertexColors / THREE.FaceColors, skinning: <bool>,
fog: <bool> }
class MeshLambertMaterial extends Material implements ITextureMapMaterial
{
Map _parameters;
Color color;
Color ambient;
Color emissive;
bool wrapAround;
Vector3 wrapRGB;
Texture map;
Texture lightMap;
Texture specularMap;
var envMap; //TODO: TextureCube?
int combine;
num reflectivity;
num refractionRatio;
int shading;
bool wireframe;
num wireframeLinewidth;
String wireframeLinecap;
String wireframeLinejoin;
bool skinning;
bool morphTargets, morphNormals;
int vertexColors;
bool fog;
MeshLambertMaterial( { // MeshLambertMaterial
this.map,
num color: 0xffffff, //emissive
num ambient: 0xffffff,
num emissive: 0x000000,
this.wrapAround: false,
Vector3 wrapRGB,
this.lightMap,
this.specularMap,
this.envMap,
this.combine: MultiplyOperation,
this.reflectivity: 1,
this.refractionRatio: 0.98,
this.shading: SmoothShading,
this.vertexColors: NoColors,
this.fog: true,
this.wireframe: false,
this.wireframeLinewidth: 1,
this.wireframeLinecap: 'round',
this.wireframeLinejoin: 'round',
this.skinning: false,
this.morphTargets: false,
this.morphNormals: false,
// Material
name: '',
side: FrontSide,
opacity: 1,
transparent: false,
blending: NormalBlending,
blendSrc: SrcAlphaFactor,
blendDst: OneMinusSrcAlphaFactor,
blendEquation: AddEquation,
depthTest: true,
depthWrite: true,
polygonOffset: false,
polygonOffsetFactor: 0,
polygonOffsetUnits: 0,
alphaTest: 0,
overdraw: false,
visible: true })
:
this.color = new Color(color),
this.ambient = new Color(ambient),
this.emissive = new Color(emissive),
this.wrapRGB = wrapRGB == null ? new Vector3( 1.0, 1.0, 1.0 ) : wrapRGB,
super( name: name,
side: side,
opacity: opacity,
transparent: transparent,
blending: blending,
blendSrc: blendSrc,
blendDst: blendDst,
blendEquation: blendEquation,
depthTest: depthTest,
depthWrite: depthWrite,
polygonOffset: polygonOffset,
polygonOffsetFactor: polygonOffsetFactor,
polygonOffsetUnits: polygonOffsetUnits,
alphaTest: alphaTest,
overdraw: overdraw,
visible: visible );
}
Extends
Material > MeshLambertMaterial
Implements
Constructors
new MeshLambertMaterial({Texture map, num color: 0xffffff, num ambient: 0xffffff, num emissive: 0x000000, bool wrapAround: false, Vector3 wrapRGB, Texture lightMap, Texture specularMap, envMap, int combine: MultiplyOperation, num reflectivity: 1, num refractionRatio: 0.98, int shading: SmoothShading, int vertexColors: NoColors, bool fog: true, bool wireframe: false, num wireframeLinewidth: 1, String wireframeLinecap: 'round', String wireframeLinejoin: 'round', bool skinning: false, bool morphTargets: false, bool morphNormals: false, name: '', side: FrontSide, opacity: 1, transparent: false, blending: NormalBlending, blendSrc: SrcAlphaFactor, blendDst: OneMinusSrcAlphaFactor, blendEquation: AddEquation, depthTest: true, depthWrite: true, polygonOffset: false, polygonOffsetFactor: 0, polygonOffsetUnits: 0, alphaTest: 0, overdraw: false, visible: true}) #
Creates a new Object instance.
Object instances have no meaningful state, and are only useful through their identity. An Object instance is equal to itself only.
MeshLambertMaterial( { // MeshLambertMaterial
this.map,
num color: 0xffffff, //emissive
num ambient: 0xffffff,
num emissive: 0x000000,
this.wrapAround: false,
Vector3 wrapRGB,
this.lightMap,
this.specularMap,
this.envMap,
this.combine: MultiplyOperation,
this.reflectivity: 1,
this.refractionRatio: 0.98,
this.shading: SmoothShading,
this.vertexColors: NoColors,
this.fog: true,
this.wireframe: false,
this.wireframeLinewidth: 1,
this.wireframeLinecap: 'round',
this.wireframeLinejoin: 'round',
this.skinning: false,
this.morphTargets: false,
this.morphNormals: false,
// Material
name: '',
side: FrontSide,
opacity: 1,
transparent: false,
blending: NormalBlending,
blendSrc: SrcAlphaFactor,
blendDst: OneMinusSrcAlphaFactor,
blendEquation: AddEquation,
depthTest: true,
depthWrite: true,
polygonOffset: false,
polygonOffsetFactor: 0,
polygonOffsetUnits: 0,
alphaTest: 0,
overdraw: false,
visible: true })
:
this.color = new Color(color),
this.ambient = new Color(ambient),
this.emissive = new Color(emissive),
this.wrapRGB = wrapRGB == null ? new Vector3( 1.0, 1.0, 1.0 ) : wrapRGB,
super( name: name,
side: side,
opacity: opacity,
transparent: transparent,
blending: blending,
blendSrc: blendSrc,
blendDst: blendDst,
blendEquation: blendEquation,
depthTest: depthTest,
depthWrite: depthWrite,
polygonOffset: polygonOffset,
polygonOffsetFactor: polygonOffsetFactor,
polygonOffsetUnits: polygonOffsetUnits,
alphaTest: alphaTest,
overdraw: overdraw,
visible: visible );
Properties
var envMap #
var envMap