MeshLambertMaterial class
@author mr.doob / http://mrdoob.com/ @author alteredq / http://alteredqualia.com/
Ported to Dart from JS by: @author rob silverton / http://www.unwrong.com/
parameters = { color: <hex>, ambient: <hex>, opacity: <float>,
map: new THREE.Texture( <Image> ),
lightMap: new THREE.Texture( <Image> ),
envMap: new THREE.TextureCube( posx, negx, posy, negy, posz, negz
),
combine: THREE.Multiply,
reflectivity: <float>,
refractionRatio: <float>,
shading: THREE.SmoothShading, blending: THREE.NormalBlending, depthTest: <bool>,
wireframe: <boolean>, wireframeLinewidth: <float>,
vertexColors: false / THREE.NoColors / THREE.VertexColors / THREE.FaceColors, skinning: <bool>,
fog: <bool> }
class MeshLambertMaterial extends Material implements ITextureMapMaterial { Map _parameters; Color color; Color ambient; Color emissive; bool wrapAround; Vector3 wrapRGB; Texture map; Texture lightMap; Texture specularMap; var envMap; //TODO: TextureCube? int combine; num reflectivity; num refractionRatio; int shading; bool wireframe; num wireframeLinewidth; String wireframeLinecap; String wireframeLinejoin; bool skinning; bool morphTargets, morphNormals; int vertexColors; bool fog; MeshLambertMaterial( { // MeshLambertMaterial this.map, num color: 0xffffff, //emissive num ambient: 0xffffff, num emissive: 0x000000, this.wrapAround: false, Vector3 wrapRGB, this.lightMap, this.specularMap, this.envMap, this.combine: MultiplyOperation, this.reflectivity: 1, this.refractionRatio: 0.98, this.shading: SmoothShading, this.vertexColors: NoColors, this.fog: true, this.wireframe: false, this.wireframeLinewidth: 1, this.wireframeLinecap: 'round', this.wireframeLinejoin: 'round', this.skinning: false, this.morphTargets: false, this.morphNormals: false, // Material name: '', side: FrontSide, opacity: 1, transparent: false, blending: NormalBlending, blendSrc: SrcAlphaFactor, blendDst: OneMinusSrcAlphaFactor, blendEquation: AddEquation, depthTest: true, depthWrite: true, polygonOffset: false, polygonOffsetFactor: 0, polygonOffsetUnits: 0, alphaTest: 0, overdraw: false, visible: true }) : this.color = new Color(color), this.ambient = new Color(ambient), this.emissive = new Color(emissive), this.wrapRGB = wrapRGB == null ? new Vector3( 1.0, 1.0, 1.0 ) : wrapRGB, super( name: name, side: side, opacity: opacity, transparent: transparent, blending: blending, blendSrc: blendSrc, blendDst: blendDst, blendEquation: blendEquation, depthTest: depthTest, depthWrite: depthWrite, polygonOffset: polygonOffset, polygonOffsetFactor: polygonOffsetFactor, polygonOffsetUnits: polygonOffsetUnits, alphaTest: alphaTest, overdraw: overdraw, visible: visible ); }
Extends
Material > MeshLambertMaterial
Implements
Constructors
new MeshLambertMaterial({Texture map, num color: 0xffffff, num ambient: 0xffffff, num emissive: 0x000000, bool wrapAround: false, Vector3 wrapRGB, Texture lightMap, Texture specularMap, envMap, int combine: MultiplyOperation, num reflectivity: 1, num refractionRatio: 0.98, int shading: SmoothShading, int vertexColors: NoColors, bool fog: true, bool wireframe: false, num wireframeLinewidth: 1, String wireframeLinecap: 'round', String wireframeLinejoin: 'round', bool skinning: false, bool morphTargets: false, bool morphNormals: false, name: '', side: FrontSide, opacity: 1, transparent: false, blending: NormalBlending, blendSrc: SrcAlphaFactor, blendDst: OneMinusSrcAlphaFactor, blendEquation: AddEquation, depthTest: true, depthWrite: true, polygonOffset: false, polygonOffsetFactor: 0, polygonOffsetUnits: 0, alphaTest: 0, overdraw: false, visible: true}) #
Creates a new Object instance.
Object instances have no meaningful state, and are only useful through their identity. An Object instance is equal to itself only.
MeshLambertMaterial( { // MeshLambertMaterial this.map, num color: 0xffffff, //emissive num ambient: 0xffffff, num emissive: 0x000000, this.wrapAround: false, Vector3 wrapRGB, this.lightMap, this.specularMap, this.envMap, this.combine: MultiplyOperation, this.reflectivity: 1, this.refractionRatio: 0.98, this.shading: SmoothShading, this.vertexColors: NoColors, this.fog: true, this.wireframe: false, this.wireframeLinewidth: 1, this.wireframeLinecap: 'round', this.wireframeLinejoin: 'round', this.skinning: false, this.morphTargets: false, this.morphNormals: false, // Material name: '', side: FrontSide, opacity: 1, transparent: false, blending: NormalBlending, blendSrc: SrcAlphaFactor, blendDst: OneMinusSrcAlphaFactor, blendEquation: AddEquation, depthTest: true, depthWrite: true, polygonOffset: false, polygonOffsetFactor: 0, polygonOffsetUnits: 0, alphaTest: 0, overdraw: false, visible: true }) : this.color = new Color(color), this.ambient = new Color(ambient), this.emissive = new Color(emissive), this.wrapRGB = wrapRGB == null ? new Vector3( 1.0, 1.0, 1.0 ) : wrapRGB, super( name: name, side: side, opacity: opacity, transparent: transparent, blending: blending, blendSrc: blendSrc, blendDst: blendDst, blendEquation: blendEquation, depthTest: depthTest, depthWrite: depthWrite, polygonOffset: polygonOffset, polygonOffsetFactor: polygonOffsetFactor, polygonOffsetUnits: polygonOffsetUnits, alphaTest: alphaTest, overdraw: overdraw, visible: visible );
Properties
var envMap #
var envMap