Program
class
class Program {
int id;
gl.Program glProgram;
String code;
int usedTimes;
Map attributes;
Map uniforms;
Program( this.id, this.glProgram, this.code, {this.usedTimes: 0} ) : uniforms = {}, attributes = {};
}
Constructors
new Program(int id, Program glProgram, String code, {int usedTimes: 0}) #
Creates a new Object instance.
Object instances have no meaningful state, and are only useful
through their identity. An Object instance is equal to itself
only.
Program( this.id, this.glProgram, this.code, {this.usedTimes: 0} ) : uniforms = {}, attributes = {};