WebGLImageList class
class WebGLImageList { // implements ImageList ImageList _imageList; var webglTextureCube; WebGLImageList._internal(ImageList imageList) : _imageList = imageList; factory WebGLImageList(ImageList imageList) { if (imageList.props["__webglImageList"] == null) { var __webglImageList = new WebGLImageList._internal(imageList); imageList.props["__webglImageList"] = __webglImageList; } return imageList.props["__webglImageList"]; } ImageElement operator [](int index) => _imageList[index]; void operator []=(int index, ImageElement img) { _imageList[index] = img; } int get length => _imageList.length; }
Constructors
factory WebGLImageList(ImageList imageList) #
Creates a new Object instance.
Object instances have no meaningful state, and are only useful through their identity. An Object instance is equal to itself only.
docs inherited from Object
factory WebGLImageList(ImageList imageList) { if (imageList.props["__webglImageList"] == null) { var __webglImageList = new WebGLImageList._internal(imageList); imageList.props["__webglImageList"] = __webglImageList; } return imageList.props["__webglImageList"]; }
Properties
var webglTextureCube #
var webglTextureCube
Operators
ImageElement operator [](int index) #
ImageElement operator [](int index) => _imageList[index];
void operator []=(int index, ImageElement img) #
void operator []=(int index, ImageElement img) { _imageList[index] = img; }